PLAYER GUIDE
The Oasis is a shared sandbox, not a grind. There are no levels to climb — you walk in, explore the real BITMAP terrain, build, trade and leave when you want. Everything below is live today.
FIRST FIVE MINUTES
CONTROLS · KEYBOARD AND MOUSE
CONTROLS · PHONE AND TABLET
Touch controls appear only on touch devices, and no control depends on hovering.
WHAT LIVES IN THE OASIS
The ground is generated from the actual Bitcoin blocks behind each BITMAP, so elevation, water and lava are the same for everyone. Nearby BITMAPs stream in as you travel.
Oasis patches, shore trees, flowers and mushrooms grow rooted to the terrain. Sun, wind and rain run on a shared clock and bend grass, push rivers and wet the world edges.
Rivers start as narrow creeks, widen downhill and never move once set. You can walk near water and across shallow water; land rides stay on land.
Glass walls mark the boundary. Beyond them the outside world is grayscale, with colossal inscribed towers on the horizon so the Oasis feels small.
Roaming creatures, miners, companions and other players share the world. Combat has damage, cooldown and range shown in the HUD, and a shared hit log.
Tanks and air rides have their own handling, trails, hull damage and explosions. Mounts follow terrain and let you jump while riding.
The BUILD menu places whole templates at once and refuses placements that do not fit. Structures are stored on the server, so everyone sees them.
Three-player parties with invites, a leader and party chat. Clans are persistent, with a leader-chosen inscribed crest shown on nameplates.
GRAPHICS QUALITY
The quality control sits in the world HUD next to the map and chat buttons. Your choice is remembered on this device. If the frame rate drops, the world quietly lowers its resolution and raises it again when there is headroom.
Open the advanced row to set resolution scale from 50% to 100%, view distance, shadows, owned-land glow, a 30 / 45 / 60 frame cap, and whether the world is allowed to adjust itself. Add ?debug=1 to the world address for a small readout of frame rate, frame time, resolution and scene counts.